The stagehead for anyone, the cooperage and the headland for free card holders, and every rule set down in ink.
Foglift Stagehead waits on the home page and on a page of its own, and anyone may spin it on free play coins. Dulse asks for no name, no email, no password and no tick.
Brinehouse Hoops and Headwind Picnic swing open once you hold a free account, and its form has just four boxes: a nickname, an email address, a password and a tick confirming you are 19 or over. You will not meet a card field, an address box or a phone number, because nothing in the cove costs anything. Dulse keeps the card for two reasons only: so your coins and progress are still in the pail when you return, and so the reels are kept for grown-ups. A single button on your account page scraps the card and all it holds.
Your new cove card starts with 100,000 free coins, and anything the stagehead paid you on this same device is tipped in on top. That one balance, level and set of missions carry on with you through all three worlds. They are virtual coins, which nobody can buy, sell, withdraw or exchange for anything, and no win from them has real-world value.
Search every shed: no in-app purchases, and no payment page, turn up anywhere.
Each of the three worlds sets five reels over three rows. Wins are read from the left, beginning on reel one and carrying on across neighbouring reels along fixed paylines. Your stake is shared out evenly over the lines; paytable values are multiples of that line bet, except for the scatter, whose pay is figured on the total stake. Where one line could pay twice, Dulse pays only its best win.
| Trick the reels can pull | What the trick does to the reels in the cove | Where in the cove |
|---|---|---|
| Tumbling reels | Every winning symbol pops off the reels, the others drop and new ones fall in from the top. Each win that follows in the run pays more: x1 for the spin itself, x2 for the next, x3 after that, and x5 for every later tumble. | Headwind Picnic |
| Rising multiplier | Once free spins start, the multiplier only climbs; it never slips back until the round is done. | |
| Wilds lashed down for a respin | If a paid spin wins nothing yet a wild shows up, Dulse lashes every wild down where it landed and the rest of the grid spins again for free. | Brinehouse Hoops |
| Last-reel respin | Should a paid spin pay nothing but land two scatters, the fifth reel goes round one more time for free, looking for a third. | Foglift Stagehead |
| Free spins paying twice over | The cove’s plainest bonus: land three scatters for free spins, where every win is paid twice over. |
A fixed strip of symbols is wound onto every reel. When you spin, your browser’s random number generator drops each strip at its own random, independent spot. No earlier spin shapes a later one, and nothing bends to your balance or to how long you have been playing.
Dulse gets each world’s return, hit frequency and feature frequency by running that game’s own code for millions of spins, then chalks them up in its paytable. Those figures describe coin play in these free games, full stop, and tell you nothing about any real-money game.
Only adults of 19 or over belong on Saltbox Cove’s planks. The coins in Dulse’s pail are virtual, hold no monetary value at all, and no one can buy, sell, withdraw or exchange them. You will find no coin counter and no payment page from the stagehead to the lighthouse, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
Gambling getting heavy? Help is free and confidential: ConnexOntario 1-866-531-2600, open 24/7 · CCSA · Responsible Gambling Council · How Dulse keeps play in proportion